
The entire brand is being refreshed too - something Malcolm is looking forward to having done it all himself for years. Not only will it be promoted by the RuneScape team, but it’s also getting localised into 11 different languages. The future of Melvor Idle still has the same team at the helm - Malcolm isn’t going anywhere - but one thing that will change is that it’s coming to more players. Meet in the middle with 15 mins across the board. 30 mins of combat in rs3 is too powerful imo compared to classic. And there were areas where we could legitimately help, amplify his message and bring his game to the hundreds of millions of people who have played RuneScape.” Should do this as timer levels, Artisan 10 mins (accounting for regular clicking anyway) Combat 15 mins Support skills 20 mins Gatherer skills 30 mins That said gathering is surely the only thing worth having 30 mins for. Conquering brutal dungeons and toppling boisterous bosses has never been quite like this before. Face off against 100+ monsters using your Melee, Ranged and Magic skills. Maxing 20+ skills has never been more zen. And we started talking to him and realised that he's smart, he's new to this, he's a small studio that at that time was two people. Melvor Idle is a feature-rich, idle /incremental game combining a distinctly familiar feel with a fresh gameplay experience. We called Brendan wondering if we could work together knowing nothing about him at all. Pfeiffer agrees: “If there are other developers out there that are interested in potentially working with us, and you have a demo, then they should reach out to us. Fatigue: 25 Slower Rate Player Name: Orange color Idle Timer: 15mins. Those are the people that you know you've inspired and to be able to go in the direction of working with them is really good.” Egg Nog, 2h increased idle timer - Buy from Pyriel shop in Edgeville (cost: 100k. I think it's a really good avenue to take,” Malcolm says. “I think it's really amazing that companies do work with those that are inspired by them. We haven’t seen that kind of attitude thrive since Valve’s heyday with Team Fortress and Counter-Strike. Pfeiffer does bring up the similarities, and it hits me how this is something you don’t often see in the industry: a big company seeing a fan create something that is getting a whole lot of attention, and investing in that. Long-time fans will note just how similar this all is to another Jagex project - RuneScape: Idle Adventures. “A big portion of my week here at Jagex now is playing Melvor Idle and helping get ready for commercial launch.” And then they're playing Melvor Idle while playing RuneScape.” In that sense, not a lot has changed at Jagex since the big partnership. And then they're playing RuneScape while watching TV.

This is how the partnership came about - one person at Jagex picked it up and, according to Pfeiffer it “started spreading around the office” because of its idle nature.

And part of that too is its RuneScape influence where you can choose your own adventure, you can choose which way you're progressing your character.” “You do, in your mind's eye, build a picture of what's happening with your character.
